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- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- NNNNAAAAMMMMEEEE
- bitmap, bmtoa, atobm - bitmap editor and converter utilities
- for the X Window System
-
- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- bbbbiiiittttmmmmaaaapppp [ -_o_p_t_i_o_n_s ... ] [ _f_i_l_e_n_a_m_e ] [ _b_a_s_e_n_a_m_e ]
-
- bbbbmmmmttttooooaaaa [ ----cccchhhhaaaarrrrssss ... ] [ _f_i_l_e_n_a_m_e ]
-
- aaaattttoooobbbbmmmm [ ----cccchhhhaaaarrrrssss _c_c ] [ ----nnnnaaaammmmeeee _v_a_r_i_a_b_l_e ] [ ----xxxxhhhhooootttt _n_u_m_b_e_r ] [
- ----yyyyhhhhooootttt _n_u_m_b_e_r ] [ _f_i_l_e_n_a_m_e ]
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- The _b_i_t_m_a_p program is a rudimentary tool for creating or
- editing rectangular images made up of 1's and 0's. Bitmaps
- are used in X for defining clipping regions, cursor shapes,
- icon shapes, and tile and stipple patterns.
-
- The _b_m_t_o_a and _a_t_o_b_m filters convert _b_i_t_m_a_p files (FILE
- FORMAT) to and from ASCII strings. They are most commonly
- used to quickly print out bitmaps and to generate versions
- for including in text.
-
- CCCCOOOOMMMMMMMMAAAANNNNDDDD LLLLIIIINNNNEEEE OOOOPPPPTTTTIIIIOOOONNNNSSSS
- _B_i_t_m_a_p supports the standard X Toolkit command line
- arguments (see _X(1)). The following additional arguments
- are supported as well.
-
- ----ssssiiiizzzzeeee _W_I_D_T_H_x_H_E_I_G_H_T
- Specifies size of the grid in squares.
-
- ----sssswwww _d_i_m_e_n_s_i_o_n
- Specifies the width of squares in pixels.
-
- ----sssshhhh _d_i_m_e_n_s_i_o_n
- Specifies the height of squares in pixels.
-
- ----ggggtttt _d_i_m_e_n_s_i_o_n
- Grid tolerance. If the square dimensions fall below the
- specified value, grid will be automatically turned off.
-
- ----ggggrrrriiiidddd,,,, ++++ggggrrrriiiidddd
- Turns on or off the grid lines.
-
- ----aaaaxxxxeeeessss,,,, ++++aaaaxxxxeeeessss
- Turns on or off the major axes.
-
- ----ddddaaaasssshhhheeeedddd,,,, ++++ddddaaaasssshhhheeeedddd
- Turns on or off dashing for the frame and grid lines.
-
- ----ssssttttiiiipppppppplllleeeedddd,,,, ++++ssssttttiiiipppppppplllleeeedddd
- Turns on or off stippling of highlighted squares.
-
-
-
- Page 1 (printed 10/3/02)
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- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- ----pppprrrrooooppppoooorrrrttttiiiioooonnnnaaaallll,,,, ++++pppprrrrooooppppoooorrrrttttiiiioooonnnnaaaallll
- Turns proportional mode on or off. If proportional mode
- is on, square width is equal to square height. If
- proportional mode is off, _b_i_t_m_a_p will use the smaller
- square dimension, if they were initially different.
-
- ----ddddaaaasssshhhheeeessss _f_i_l_e_n_a_m_e
- Specifies the bitmap to be used as a stipple for
- dashing.
-
- ----ssssttttiiiipppppppplllleeee _f_i_l_e_n_a_m_e
- Specifies the bitmap to be used as a stipple for
- highlighting.
-
- ----hhhhllll _c_o_l_o_r
- Specifies the color used for highlighting.
-
- ----ffffrrrr _c_o_l_o_r
- Specifies the color used for the frame and grid lines.
-
- ffffiiiilllleeeennnnaaaammmmeeee
- Specifies the bitmap to be initially loaded into the
- program. If the file does not exist, _b_i_t_m_a_p will assume
- it is a new file.
-
- bbbbaaaasssseeeennnnaaaammmmeeee
- Specifies the basename to be used in the C code output
- file. If it is different than the basename in the
- working file, _b_i_t_m_a_p will change it when saving the
- file.
-
- _B_m_t_o_a accepts the following option:
-
- ----cccchhhhaaaarrrrssss _c_c
- This option specifies the pair of characters to use in
- the string version of the bitmap. The first character
- is used for 0 bits and the second character is used for
- 1 bits. The default is to use dashes (-) for 0's and
- sharp signs (#) for 1's.
-
- _A_t_o_b_m accepts the following options:
-
- ----cccchhhhaaaarrrrssss _c_c
- This option specifies the pair of characters to use when
- converting string bitmaps into arrays of numbers. The
- first character represents a 0 bit and the second
- character represents a 1 bit. The default is to use
- dashes (-) for 0's and sharp signs (#) for 1's.
-
- ----nnnnaaaammmmeeee _v_a_r_i_a_b_l_e
- This option specifies the variable name to be used when
- writing out the bitmap file. The default is to use the
-
-
-
- Page 2 (printed 10/3/02)
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- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- basename of the _f_i_l_e_n_a_m_e command line argument or leave
- it blank if the standard input is read.
-
- ----xxxxhhhhooootttt _n_u_m_b_e_r
- This option specifies the X coordinate of the hotspot.
- Only positive values are allowed. By default, no
- hotspot information is included.
-
- ----yyyyhhhhooootttt _n_u_m_b_e_r
- This option specifies the Y coordinate of the hotspot.
- Only positive values are allowed. By default, no
- hotspot information is included.
-
- UUUUSSSSAAAAGGGGEEEE
- _B_i_t_m_a_p displays grid in which each square represents a
- single bit in the picture being edited. Actual size of the
- bitmap image, as it would appear normaly and inverted, can
- be obtained by pressing MMMMeeeettttaaaa----IIII key. You are free to move
- the image popup out of the way to continue editing.
- Pressing the left mouse button in the popup window or MMMMeeeettttaaaa----IIII
- again will remove the real size bitmap image.
-
- If the bitmap is to be used for defining a cursor, one of
- the squares in the images may be designated as the hot spot.
- This determines where the cursor is actually pointing. For
- cursors with sharp tips (such as arrows or fingers), this is
- usually at the end of the tip; for symmetric cursors (such
- as crosses or bullseyes), this is usually at the center.
-
- Bitmaps are stored as small C code fragments suitable for
- including in applications. They provide an array of bits as
- well as symbolic constants giving the width, height, and hot
- spot (if specified) that may be used in creating cursors,
- icons, and tiles.
-
- EEEEDDDDIIIITTTTIIIINNNNGGGG
- To edit a bitmap image simply click on one of the buttons
- with drawing commands (PPPPooooiiiinnnntttt,,,, CCCCuuuurrrrvvvveeee,,,, LLLLiiiinnnneeee,,,, RRRReeeeccccttttaaaannnngggglllleeee,,,, etc.)
- and move the pointer into the bitmap grid window. Press
- one of the buttons on your mouse and the appropriate action
- will take place. You can either set, clear or invert the
- gird squares. Setting a grid square corresponds to setting
- a bit in the bitmap image to 1. Clearing a grid square
- corresponds to setting a bit in the bitmap image to 0.
- Inverting a grid square corresponds to changing a bit in the
- bitmap image from 0 to 1 or 1 to 0, depending what its
- previous state was. The default behavior of mouse buttons is
- as specified below.
-
- MouseButton1 Set
- MouseButton2 Invert
- MouseButton3 Clear
-
-
-
- Page 3 (printed 10/3/02)
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- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- MouseButton4 Clear
- MouseButton5 Clear
-
- This default behavior can be changed by setting the button
- function resources. An example is provided below.
-
- bitmap*button1Function: Set
- bitmap*button2Function: Clear
- bitmap*button3Function: Invert
- etc.
-
- The button function applies to all drawing commands,
- including copying, moving and pasting, flood filling and
- setting the hot spot.
-
- DDDDRRRRAAAAWWWWIIIINNNNGGGG CCCCOOOOMMMMMMMMAAAANNNNDDDDSSSS
- Here is the list of drawing commands accessible through the
- buttons at the left side of the application's window. Some
- commands can be aborted by pressing A inside the bitmap
- window, allowing the user to select different guiding points
- where applicable.
-
- CCCClllleeeeaaaarrrr
- This command clears all bits in the bitmap image. The
- grid squares will be set to the background color.
- Pressing C inside the bitmap window has the same effect.
-
- SSSSeeeetttt This command sets all bits in the bitmap image. The
- grid squares will be set to the foreground color.
- Pressing S inside the bitmap window has the same effect.
-
- IIIInnnnvvvveeeerrrrtttt
- This command inverts all bits in the bitmap image. The
- grid squares will be inverted appropriately. Pressing I
- inside the bitmap window has the same effect.
-
- MMMMaaaarrrrkkkk
- This command is used to mark an area of the grid by
- dragging out a rectangular shape in the highlighting
- color. Once the area is marked, it can be operated on
- by a number of commands (see UUUUpppp,,,, DDDDoooowwwwnnnn,,,, LLLLeeeefffftttt,,,, RRRRiiiigggghhhhtttt,,,,
- RRRRoooottttaaaatttteeee,,,, FFFFlllliiiipppp,,,, CCCCuuuutttt,,,, etc.) Only one marked area can be
- present at any time. If you attempt to mark another
- area, the old mark will vanish. The same effect can be
- achieved by pressing SSSShhhhiiiifffftttt----MMMMoooouuuusssseeeeBBBBuuuuttttttttoooonnnn1111 and dragging out
- a rectangle in the grid window. Pressing SSSShhhhiiiifffftttt----
- MMMMoooouuuusssseeeeBBBBuuuuttttttttoooonnnn2222 will mark the entire grid area.
-
- UUUUnnnnmmmmaaaarrrrkkkk
- This command will cause the marked area to vanish. The
- same effect can be achieved by pressing SSSShhhhiiiifffftttt----
- MMMMoooouuuusssseeeeBBBBuuuuttttttttoooonnnn3333.
-
-
-
- Page 4 (printed 10/3/02)
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- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- CCCCooooppppyyyy
- This command is used to copy an area of the grid from
- one location to another. If there is no marked grid
- area displayed, CCCCooooppppyyyy behaves just like MMMMaaaarrrrkkkk described
- above. Once there is a marked grid area displayed in
- the highlighting color, this command has two alternative
- behaviors. If you click a mouse button inside the
- marked area, you will be able to drag the rectangle that
- represents the marked area to the desired location.
- After you release the mouse button, the area will be
- copied. If you click outside the marked area, CCCCooooppppyyyy will
- assume that you wish to mark a different region of the
- bitmap image, thus it will behave like MMMMaaaarrrrkkkk again.
-
- MMMMoooovvvveeee
- This command is used to move an area of the grid from
- one location to another. Its behavior resembles the
- behavior of CCCCooooppppyyyy command, except that the marked area
- will be moved instead of copied.
-
- FFFFlllliiiipppp HHHHoooorrrriiiizzzzoooonnnnttttaaaallllllllyyyy
- This command will flip the bitmap image with respect to
- the horizontal axes. If a marked area of the grid is
- highlighted, it will operate only inside the marked
- area. Pressing H inside the bitmap window has the same
- effect.
-
- UUUUpppp This command moves the bitmap image one pixel up. If a
- marked area of the grid is highlighted, it will operate
- only inside the marked area. Pressing UpArrow inside
- the bitmap window has the same effect.
-
- FFFFlllliiiipppp VVVVeeeerrrrttttiiiiccccaaaallllllllyyyy
- This command will flip the bitmap image with respect to
- the vertical axes. If a marked area of the grid is
- highlighted, it will operate only inside the marked
- area. Pressing V inside the bitmap window has the same
- effect.
-
- LLLLeeeefffftttt
- This command moves the bitmap image one pixel to the
- left. If a marked area of the grid is highlighted, it
- will operate only inside the marked area. Pressing
- LeftArrow inside the bitmap window has the same effect.
-
- FFFFoooolllldddd
- This command will fold the bitmap image so that the
- opposite corners become adjacent. This is useful when
- creating bitmap images for tiling. Pressing F inside
- the bitmap window has the same effect.
-
- RRRRiiiigggghhhhtttt
-
-
-
- Page 5 (printed 10/3/02)
-
-
-
-
-
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- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- This command moves the bitmap image one pixel to the
- right. If a marked area of the grid is highlighted, it
- will operate only inside the marked area. Pressing
- RightArrow inside the bitmap window has the same effect.
-
- RRRRoooottttaaaatttteeee LLLLeeeefffftttt
- This command rotates the bitmap image 90 degrees to the
- left (counter clockwise.) If a marked area of the grid
- is highlighted, it will operate only inside the marked
- area. Pressing L inside the bitmap window has the same
- effect.
-
- DDDDoooowwwwnnnn
- This command moves the bitmap image one pixel down. If
- a marked area of the grid is highlighted, it will
- operate only inside the marked area. Pressing DownArrow
- inside the bitmap window has the same effect.
-
- RRRRoooottttaaaatttteeee RRRRiiiigggghhhhtttt
- This command rotates the bitmap image 90 degrees to the
- right (clockwise.) If a marked area of the grid is
- highlighted, it will operate only inside the marked
- area. Pressing R inside the bitmap window has the same
- effect.
-
- PPPPooooiiiinnnntttt
- This command will change the grid squares underneath the
- mouse pointer if a mouse button is being pressed down.
- If you drag the mouse button continuously, the line may
- not be continuous, depending on the speed of your system
- and frequency of mouse motion events.
-
- CCCCuuuurrrrvvvveeee
- This command will change the grid squares underneath the
- mouse pointer if a mouse button is being pressed down.
- If you drag the mouse button continuously, it will make
- sure that the line is continuous. If your system is
- slow or _b_i_t_m_a_p receives very few mouse motion events, it
- might behave quite strangely.
-
- LLLLiiiinnnneeee
- This command will change the gird squares in a line
- between two squares. Once you press a mouse button in
- the grid window, _b_i_t_m_a_p will highlight the line from the
- square where the mouse button was initially pressed to
- the square where the mouse pointer is located. By
- releasing the mouse button you will cause the change to
- take effect, and the highlighted line will disappear.
-
- RRRReeeeccccttttaaaannnngggglllleeee
- This command will change the gird squares in a rectangle
- between two squares. Once you press a mouse button in
-
-
-
- Page 6 (printed 10/3/02)
-
-
-
-
-
-
- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- the grid window, _b_i_t_m_a_p will highlight the rectangle
- from the square where the mouse button was initially
- pressed to the square where the mouse pointer is
- located. By releasing the mouse button you will cause
- the change to take effect, and the highlighted rectangle
- will disappear.
-
- FFFFiiiilllllllleeeedddd RRRReeeeccccttttaaaannnngggglllleeee
- This command is identical to RRRReeeeccccttttaaaannnngggglllleeee, except at the
- end the rectangle will be filled rather than outlined.
-
- CCCCiiiirrrrcccclllleeee
- This command will change the gird squares in a circle
- between two squares. Once you press a mouse button in
- the grid window, _b_i_t_m_a_p will highlight the circle from
- the square where the mouse button was initially pressed
- to the square where the mouse pointer is located. By
- releasing the mouse button you will cause the change to
- take effect, and the highlighted circle will disappear.
-
- FFFFiiiilllllllleeeedddd CCCCiiiirrrrcccclllleeee
- This command is identical to CCCCiiiirrrrcccclllleeee, except at the end
- the circle will be filled rather than outlined.
-
- FFFFlllloooooooodddd FFFFiiiillllllll
- This command will flood fill the connected area
- underneath the mouse pointer when you click on the
- desired square. Diagonally adjacent squares are not
- considered to be connected.
-
- SSSSeeeetttt HHHHooootttt SSSSppppooootttt
- This command designates one square in the grid as the
- hot spot if this bitmap image is to be used for defining
- a cursor. Pressing a mouse button in the desired square
- will cause a diamond shape to be displayed.
-
- CCCClllleeeeaaaarrrr HHHHooootttt SSSSppppooootttt
- This command removes any designated hot spot from the
- bitmap image.
-
- UUUUnnnnddddoooo
- This command will undo the last executed command. It
- has depth one, that is, pressing UUUUnnnnddddoooo after UUUUnnnnddddoooo will
- undo itself.
-
- FFFFIIIILLLLEEEE MMMMEEEENNNNUUUU
- The File menu commands can be accessed by pressing the File
- button and selecting the appropriate menu entry, or by
- pressing Ctrl key with another key. These commands deal
- with files and global bitmap parameters, such as size,
- basename, filename etc.
-
-
-
-
- Page 7 (printed 10/3/02)
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-
-
-
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- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- NNNNeeeewwww This command will clear the editing area and prompt for
- the name of the new file to be edited. It will not load
- in the new file.
-
- LLLLooooaaaadddd
- This command is used to load a new bitmap file into the
- bitmap editor. If the current image has not been saved,
- user will be asked whether to save or ignore the
- changes. The editor can edit only one file at a time.
- If you need interactive editing, run a number of editors
- and use cut and paste mechanism as described below.
-
- IIIInnnnsssseeeerrrrtttt
- This command is used to insert a bitmap file into the
- image being currently edited. After being prompted for
- the filename, click inside the grid window and drag the
- outlined rectangle to the location where you want to
- insert the new file.
-
- SSSSaaaavvvveeee
- This command will save the bitmap image. It will not
- prompt for the filename unless it is said to be <none>.
- If you leave the filename undesignated or -, the output
- will be piped to stdout.
-
- SSSSaaaavvvveeee AAAAssss
- This command will save the bitmap image after prompting
- for a new filename. It should be used if you want to
- change the filename.
-
- RRRReeeessssiiiizzzzeeee
- This command is used to resize the editing area to the
- new number of pixels. The size should be entered in the
- WIDTHxHEIGHT format. The information in the image being
- edited will not be lost unless the new size is smaller
- that the current image size. The editor was not designed
- to edit huge files.
-
- RRRReeeessssccccaaaalllleeee
- This command is used to rescale the editing area to the
- new width and height. The size should be entered in the
- WIDTHxHEIGHT format. It will not do antialiasing and
- information will be lost if you rescale to the smaller
- sizes. Feel free to add you own algorithms for better
- rescaling.
-
- FFFFiiiilllleeeennnnaaaammmmeeee
- This command is used to change the filename without
- changing the basename nor saving the file. If you
- specify - for a filename, the output will be piped to
- stdout.
-
-
-
-
- Page 8 (printed 10/3/02)
-
-
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-
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-
- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- BBBBaaaasssseeeennnnaaaammmmeeee
- This command is used to change the basename, if a
- different one from the specified filename is desired.
-
- QQQQuuuuiiiitttt
- This command will terminate the bitmap application. If
- the file was not saved, user will be prompted and asked
- whether to save the image or not. This command is
- preferred over killing the process.
-
- EEEEDDDDIIIITTTT MMMMEEEENNNNUUUU
- The Edit menu commands can be accessed by pressing the Edit
- button and selecting the appropriate menu entry, or by
- pressing Meta key with another key. These commands deal
- with editing facilities such as grid, axes, zooming, cut and
- paste, etc.
-
- IIIImmmmaaaaggggeeee
- This command will display the image being edited and its
- inverse in its actual size in a separate window. The
- window can be moved away to continue with editing.
- Pressing the left mouse button in the image window will
- cause it to disappear from the screen.
-
- GGGGrrrriiiidddd
- This command controls the grid in the editing area. If
- the grid spacing is below the value specified by
- gridTolerance resource (8 by default), the grid will be
- automatically turned off. It can be enforced by
- explicitly activating this command.
-
- DDDDaaaasssshhhheeeedddd
- This command controls the stipple for drawing the grid
- lines. The stipple specified by dashes resource can be
- turned on or off by activating this command.
-
- AAAAxxxxeeeessss
- This command controls the highlighting of the main axes
- of the image being edited. The actual lines are not
- part of the image. They are provided to aid user when
- constructing symmetrical images, or whenever having the
- main axes highlighted helps your editing.
-
- SSSSttttiiiipppppppplllleeeedddd
- This command controls the stippling of the highlighted
- areas of the bitmap image. The stipple specified by
- stipple resource can be turned on or off by activating
- this command.
-
- PPPPrrrrooooppppoooorrrrttttiiiioooonnnnaaaallll
- This command controls the proportional mode. If the
- proportional mode is on, width and height of all image
-
-
-
- Page 9 (printed 10/3/02)
-
-
-
-
-
-
- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- squares are forced to be equal, regardless of the
- proportions of the bitmap window.
-
- ZZZZoooooooommmm
- This command controls the zoom mode. If there is a
- marked area of the image already displayed, bitmap will
- automatically zoom into it. Otherwise, user will have
- to highlight an area to be edited in the zoom mode and
- bitmap will automatically switch into it. One can use
- all the editing commands and other utilities in the zoom
- mode. When you zoom out, undo command will undo the
- whole zoom session.
-
- CCCCuuuutttt This commands cuts the contents of the highlighted image
- area into the internal cut and paste buffer.
-
- CCCCooooppppyyyy
- This command copies the contents of the highlighted
- image area into the internal cut and paste buffer.
-
- PPPPaaaasssstttteeee
- This command will check if there are any other bitmap
- applications with a highlighted image area, or if there
- is something in the internal cut and paste buffer and
- copy it to the image. To place the copied image, click
- in the editing window and drag the outlined image to the
- position where you want to place i, and then release the
- button.
-
- CCCCUUUUTTTT AAAANNNNDDDD PPPPAAAASSSSTTTTEEEE
- Bitmap supports two cut and paste mechanisms; the internal
- cut and paste and the global X selection cut and paste. The
- internal cut and paste is used when executing copy and move
- drawing commands and also cut and copy commands from the
- edit menu. The global X selection cut and paste is used
- whenever there is a highlighted area of a bitmap image
- displayed anywhere on the screen. To copy a part of image
- from another bitmap editor simply highlight the desired area
- by using the Mark command or pressing the shift key and
- dragging the area with the left mouse button. When the
- selected area becomes highlighted, any other applications
- (such as xterm, etc.) that use primary selection will
- discard their selection values and unhighlight the
- appropriate information. Now, use the Paste command for the
- Edit menu or control mouse button to copy the selected part
- of image into another (or the same) bitmap application. If
- you attempt to do this without a visible highlighted image
- area, the bitmap will fall back to the internal cut and
- paste buffer and paste whatever was there stored at the
- moment.
-
- WWWWIIIIDDDDGGGGEEEETTTTSSSS
-
-
-
- PPPPaaaaggggeeee 11110000 ((((pppprrrriiiinnnntttteeeedddd 11110000////3333////00002222))))
-
-
-
-
-
-
- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- Below is the widget structure of the _b_i_t_m_a_p application.
- Indentation indicates hierarchical structure. The widget
- class name is given first, followed by the widget instance
- name. All widgets except the bitmap widget are from the
- standard Athena widget set.
-
- Bitmap bitmap
- TransientShell image
- Box box
- Label normalImage
- Label invertedImage
- TransientShell input
- Dialog dialog
- Command okay
- Command cancel
- TransientShell error
- Dialog dialog
- Command abort
- Command retry
- TransientShell qsave
- Dialog dialog
- Command yes
- Command no
- Command cancel
- Paned parent
- Form formy
- MenuButton fileButton
- SimpleMenu fileMenu
- SmeBSB new
- SmeBSB load
- SmeBSB insert
- SmeBSB save
- SmeBSB saveAs
- SmeBSB resize
- SmeBSB rescale
- SmeBSB filename
- SmeBSB basename
- SmeLine line
- SmeBSB quit
- MenuButton editButton
- SimpleMenu editMenu
- SmeBSB image
- SmeBSB grid
- SmeBSB dashed
- SmeBSB axes
- SmeBSB stippled
- SmeBSB proportional
- SmeBSB zoom
- SmeLine line
- SmeBSB cut
- SmeBSB copy
- SmeBSB paste
-
-
-
- Page 11 (printed 10/3/02)
-
-
-
-
-
-
- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- Label status
- Pane pane
- Bitmap bitmap
- Form form
- Command clear
- Command set
- Command invert
- Toggle mark
- Command unmark
- Toggle copy
- Toggle move
- Command flipHoriz
- Command up
- Command flipVert
- Command left
- Command fold
- Command right
- Command rotateLeft
- Command down
- Command rotateRight
- Toggle point
- Toggle curve
- Toggle line
- Toggle rectangle
- Toggle filledRectangle
- Toggle circle
- Toggle filledCircle
- Toggle floodFill
- Toggle setHotSpot
- Command clearHotSpot
- Command undo
-
- CCCCOOOOLLLLOOOORRRRSSSS
- If you would like bitmap to be viewable in color, include
- the following in the #ifdef COLOR section of the file you
- read with xrdb:
-
- *customization: -color
-
- This will cause bitmap to pick up the colors in the app-
- defaults color customization file:
-
- <XRoot>/lib/X11/app-defaults/Bitmap-color
-
- where <XRoot> refers to the root of the X11 install tree.
-
- BBBBIIIITTTTMMMMAAAAPPPP WWWWIIIIDDDDGGGGEEEETTTT
- Bitmap widget is a stand-alone widget for editing raster
- images. It is not designed to edit large images, although
- it may be used in that purpose as well. It can be freely
- incorporated with other applications and used as a standard
- editing tool. The following are the resources provided by
-
-
-
- Page 12 (printed 10/3/02)
-
-
-
-
-
-
- BBBBIIIITTTTMMMMAAAAPPPP((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 6666....6666)))) BBBBIIIITTTTMMMMAAAAPPPP((((1111))))
-
-
-
- the bitmap widget.
-
- Bitmap Widget
-
- Header file Bitmap.h
- Class bitmapWidgetClass
- Class Name Bitmap
- Superclass Bitmap
-
-
- All the Simple Widget resources plus ...
-
- Name Class Type Default Value
-
- foreground Foreground Pixel XtDefaultForeground
- highlight Highlight Pixel XtDefaultForeground
- framing Framing Pixel XtDefaultForeground
- gridTolerance GridTolerance Dimension 8
- size Size String 32x32
- dashed Dashed Boolean True
- grid Grid Boolean True
- stippled Stippled Boolean True
- proportional Proportional Boolean True
- axes Axes Boolean False
- squareWidth SquareWidth Dimension 16
- squareHeight SquareHeight Dimension 16
- margin Margin Dimension 16
- xHot XHot Position NotSet (-1)
- yHot YHot Position NotSet (-1)
- button1Function Button1Function DrawingFunction Set
- button2Function Button2Function DrawingFunction Invert
- button3Function Button3Function DrawingFunction Clear
- button4Function Button4Function DrawingFunction Invert
- button5Function Button5Function DrawingFunction Invert
- filename Filename String None ("")
- basename Basename String None ("")
-
-
- AAAAUUUUTTTTHHHHOOOORRRR
- Davor Matic, MIT X Consortium
-
-
-
-
-
-
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-
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-
-
- Page 13 (printed 10/3/02)
-
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-